Here is my version for Animal Hunt:
Here is my final design for the final scoreboard and options that will be shown when the time runs out in game. They will be options to play the game again and then an option to go to the store: Here is the design:
Here is my final design of the gameplay scene and which most of the action will happen. The structure has stayed the same of what the holes look like and where the moles pop up from. But the scoreboard has changed from some research where a simple text scoreboard is familiar with the top games on the app store like angry birds etc
Here is my final design for the countdown to the play. This screen will show a countdown until the gameplay starts and they will be a 3 second countdown. Here is the design:
The Second Screen has stuck to the same structure as the first designs and that is the instructions. The Instructions will be laid out the same but just with a different design that mirrors the introduction screen and throughout the game.
So after a very productive session with Sally, we sat down and went over my first design and stuck with the structure of them but changed the designs just to make it more appealing to my target audience. Here are the updated and final designs of Animal Hunt.
This was my final design and i had gone with the navigation being in the top header along with the logo.
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...(was) just a games design student
I am studying a BA (Hons) Web Design Degree at Hull School of Art & Design
Craft & Media Technologies: Photography [firstname.lastname@example.org]
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